AI Insights · Timothy · October 2021
Top 5 Basketball Games on iOS in the US in Q3 2021
In Q3 2021, the top five basketball games on iOS in the US exhibited varied trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.
In Q3 2021, the top five basketball games on iOS in the United States showed diverse performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each game’s performance, based on data from Sensor Tower.
NBA 2K Mobile Basketball Game by 2K had a fluctuating revenue trend, peaking at approximately $259K in the week of August 2. Weekly downloads saw a significant rise in mid-July, reaching around 83K, and then a decline with a slight recovery to about 55K by the end of September. Active users showed a slight decline from around 287K in mid-July to approximately 251K by the end of the quarter.
Basketrio: Allstar Streetball from ALL9FUN LTD. experienced a decrease in weekly revenue, starting at around $101K in late June and dropping to about $36K by the end of September. Weekly downloads also declined significantly from approximately 136K to about 5.4K. Active users dropped from 65.7K at the start of the quarter to around 34.9K by the end of September.
NBA LIVE Mobile Basketball by Electronic Arts saw a peak in revenue at about $79.8K in early August, followed by a decline to around $32.6K by the end of September. Downloads peaked at around 24.2K in early July but gradually declined to approximately 13.8K. Active users showed a downward trend from about 827K in late June to approximately 726K by the end of the quarter.
NBA SuperCard Basketball Game from 2K had a relatively stable revenue trend, peaking at around $34.3K in early August and ending the quarter at about $11.4K. Downloads fluctuated, peaking at approximately 5.2K in mid-July before decreasing to around 2.8K by the end of September. Active users also showed a slight decline from 10.6K in late June to approximately 8.3K by the end of the quarter.
Basketball Arena - Sports Game by MASOMO LIMITED experienced a decline in weekly revenue from around $21K in late June to approximately $12.3K by the end of September. Downloads peaked at around 35K in early July, then fluctuated before ending the quarter at approximately 22.9K. Active users varied, peaking at around 270K in mid-August and ending the quarter at approximately 210K.
For more detailed insights and data on app performance, visit Sensor Tower.